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Monster Armor

Some monsters have built-in Magic Armor, which is granted as a Trait. A monster that has four points of Monster armor will have 4pt (Magic) written into their Armor line.

Monster Armor:
  1. Behaves identically to magic armor.
  2. Cannot be combined with other types of armor.

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Inherent Enchantments

These Enchantments are automatically cast upon a monster when they start a scenario, respawn, or cast Sheer Numbers. For example, a monster may be written as having Gift of Air (i). Inherent enchantments differ from Traits in that they can be Dispelled or removed and should be announced upon engagement with other players. If a player is already at their Enchantment limit when an Inherent enchantment would be applied, they may choose which Enchantment(s) to lose to meet their Enchantment limit.

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Abilities

Powers or skills that must be activated to be used.

All Monster Abilities & Mechanics